Reviewed · GHOST & HISTORY WALKING TOURS
Ghost Hunt Experience
New Orleans is a fine place to test your nerve, and this hands-on ghost hunt does more than point at old buildings and tell spooky tales. You learn how the equipment works, then use spirit boxes, SLS cameras, and other devices at two locations after dark. Guides including Chris, Jen, Cathy, and Robert keep the evening moving and give you room to take part at your own comfort level.
I like two things right away: you get real time using the gear rather than sitting through a long lecture, and the locations can change, which keeps repeat visits fresh. The small group, capped at 13 people, also gives the guide a fair chance to involve everyone. The catch is simple: paranormal activity cannot be promised, and one quiet night may feel slow if you expect constant action.
In This Review
- Key points to know
- What the Ghost Hunt Really Feels Like
- Meeting at the Provincial Hotel
- The First Investigation: French Quarter Possibilities
- The Second Site and Changing Locations
- The Equipment Makes This Different
- The Guides Set the Tone
- Breaks, Bars, and the Three-Hour Pace
- Is $64 a Fair Price?
- Who Should Book This Experience?
- Booking and Cancellation Details
- Should You Book the Ghost Hunt?
- FAQ
- How long does the Ghost Hunt Experience last?
- Where does the activity begin?
- Where does the activity end?
- How many locations will I visit?
- What equipment can I use?
- Is alcohol included in the price?
- Is there a restroom during the experience?
- Can children join the experience?
- What happens if bad weather cancels the activity?
- What is the cancellation policy?
Key points to know
- Two investigation sites: Each outing visits two locations selected from several New Orleans options.
- Actual equipment to handle: You may use spirit boxes, SLS cameras, and other paranormal detection tools.
- Guides shape the evening: Chris, Jen, Cathy, and Robert are praised for explaining the devices and involving the group.
- A three-hour night activity: Plan for time outdoors, time inside, a short rest stop, and standing around at some locations.
- Small, but not private: The maximum group size is 13, so participation is personal without being one-on-one.
- Best for curious adults and older children: It is not recommended for children under 8, and one bar stop is limited to those 21 and older.
What the Ghost Hunt Really Feels Like

This is not a conventional walking tour through the French Quarter. You are not simply following a guide from one famous address to another while hearing a string of ghost stories. The main event is participation.
At the start, the guide explains the equipment and how to read it. You then help ask questions, watch for responses, and take turns with devices. Some of the most frequently praised guides are Chris and Jen, with Cathy and Robert also receiving strong approval for their friendly approach and ability to involve families and couples.
I like this format because it gives skeptics something concrete to examine. You can decide for yourself what a sound, light, or figure means. The guide also explains possible false positives, which matters. A good paranormal evening should allow room for excitement without treating every flicker as proof.
The mood can shift from playful to eerie. Some groups report active sessions with figures appearing on SLS cameras, responses through spirit boxes, or unusual activity during questions. Other nights may be quieter. That difference is part of the deal, so book this as an investigation and shared experience, not a guaranteed supernatural show.
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Meeting at the Provincial Hotel

The official meeting point is the Hotel Provincial at 1024 Chartres Street. You check in at the Ice House Bar of the Provincial Hotel 30 minutes before departure, so do not arrive at the last second.
This early check-in is useful. It gives you time to find the entrance, meet the guide, and settle in before the group starts moving. Since the activity takes place at night and may involve more than one address, knowing where to begin removes needless confusion.
The experience is near public transportation, though the supplied details do not promise a particular route or parking arrangement. I would use the stated meeting point as your anchor and allow extra time to reach it, especially if you are coming from elsewhere in New Orleans.
The Ice House Bar is also one of the possible places for a short break. Alcohol is available for purchase nearby, but it is not included in the $64 price. Bottled water is also available for purchase, so bring or buy water before the investigation if you tend to get thirsty during a long evening.
The First Investigation: French Quarter Possibilities

One possible first location is Hands of Fate NOLA at 521 St. Phillip Street in the French Quarter. The supplied schedule describes about an hour for this part, though the exact site can vary.
The French Quarter setting adds atmosphere without needing much decoration. Old streets, courtyards, and historic interiors naturally create a strong nighttime mood. Depending on the selected location, you may spend some of the session indoors and some of it outside.
The guide first sets expectations and explains the equipment. Then the group begins testing the space. You may be invited to hold or operate a device, ask questions, or take a turn in a room while others observe. This is where the group size matters. With no more than 13 people, there is at least a reasonable chance to participate rather than watch one person handle everything.
There is a practical drawback. Some accounts describe time spent standing in a courtyard, and mosquitoes can be a nuisance. Wear comfortable shoes and consider insect repellent, particularly if the selected site includes outdoor time. The experience is not presented as a fully seated indoor event.
Some of the most striking reported sessions involve the SLS camera. This device can display human-shaped figures, and the guide helps interpret what appears on screen. You may find that fascinating, unsettling, or unconvincing. The point is that you get to see the process rather than receive a polished story after the fact.
The Second Site and Changing Locations
Each outing visits two locations, but the exact combination can change. Possible sites include places connected with the French Quarter, the Andrew Jackson Hotel, Claudia Williams house, and other properties used by the New Orleans Paranormal Society.
That variety helps if you return to New Orleans. One family came back for a second outing and visited two new locations, which is a good reason not to assume you have seen everything after one night. It also means you should not book expecting one fixed route or one guaranteed building.
At the second site, the guide may set up the equipment before inviting the group to interact with the room. Reports describe sessions involving spirit boxes, SLS cameras, questions directed toward unseen presences, and even simple activities such as card games. These details are not promised for every date, but they show how interactive the format can become.
The strongest part of the evening is often the freedom to ask questions and see how the equipment responds. Guides may ask the group to test a result, change who is in the room, or compare what one person sees with what the others observe. That gives the experience more structure than random noises in a dark room.
Still, you should keep your expectations in check. A quiet second location is possible. One account describes a site with little activity, though the setting remained interesting. If you need constant scares, a theatrical haunted attraction may suit you better. If you enjoy uncertainty and group investigation, the quiet moments are part of the appeal.
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The Equipment Makes This Different

The gear is the main reason to choose this experience over a standard ghost walk. The equipment can include spirit boxes and SLS cameras, along with other detection devices. The guide explains what each tool does before asking you to use it.
A spirit box scans radio frequencies and creates a stream of broken sounds. Some people may hear words or names in that noise, while others may hear only static. The experience itself acknowledges that the device can be uncomfortable for some people. One person reported developing a headache after spending a long time listening to it, so you should not feel pressured to use it.
The SLS camera is used to look for human-shaped forms. Some participants describe seeing figures appear on the screen and change depending on who is in the room. You can regard that as evidence, an odd visual effect, or simply an intriguing part of the investigation. The guide’s job is to explain the tool and help you judge what you see.
I appreciate that the guides are expected to point out false positives. That small detail makes a big difference. You are given a chance to be excited without being told that every result must be paranormal.
The equipment also gives teenagers and families a role. A parent and a 15-year-old left feeling spooked, while two teenage girls reportedly enjoyed the evening because Chris kept them involved. Children under 8 are not recommended, and the content and late-night setting may be better suited to older children with a genuine interest in ghost stories.
The Guides Set the Tone

The same equipment can create either a memorable evening or a dull one, depending on how it is presented. Chris receives especially strong praise for balancing instruction, humor, history, and participation. He explains the devices, helps separate false positives from possible activity, and makes sure people can join in at a comfortable pace.
Jen is also noted for patience and clear explanations. Cathy brings a playful family tone, while Robert is described as involving everyone and teaching both the background of the locations and the purpose of the equipment.
Guide assignments can vary, so you cannot book with certainty for one particular person unless the company confirms it. Still, the range of names connected with this experience suggests that the evening is not built around one scripted presenter.
A useful tip: speak up early if you want a turn with a device or a chance to enter a room. The guide should involve the whole group, but a confident group member can easily take over the conversation. The 13-person limit is helpful, though one person still described wanting a smaller group.
Breaks, Bars, and the Three-Hour Pace

The experience lasts about three hours. That includes the investigations, movement between places, equipment setup, and a short break of roughly 15 minutes.
Harry’s Corner Bar is one possible rest stop. It is a local bar with restrooms, an ATM, and cash-only service. It is limited to people 21 and older, so younger participants will need to follow the guide’s arrangements and cannot treat this as a normal bar visit.
The Ice House Bar at the Provincial Hotel is another possible place for a break and restrooms. Alcohol is not included, and you should plan to pay separately for drinks or water.
The pace is not a nonstop march. Some portions may involve standing, waiting for equipment, listening to a session, or remaining quiet while another participant asks questions. That can be ideal for people who want time to observe, but it may feel slow to anyone seeking constant movement.
Wear shoes you can stand in for several hours. The supplied information does not include mobility equipment, and the company asks people with mobility issues to call before booking. That is worth taking seriously because the evening can include more than one site, outdoor areas, and changes in flooring or seating.
Is $64 a Fair Price?

At $64 per person, this experience costs more than a basic ghost-story walk, but it offers a different product. You are paying for roughly three hours, a small group, access to paranormal equipment, guide instruction, and visits to two locations.
The value is strongest if you intend to use the equipment. If you only want New Orleans stories and spooky architecture, a less expensive storytelling walk may provide enough. If you want to handle the devices, ask questions, and take part in a group investigation, the price is easier to justify.
The small-group limit helps. A maximum of 13 is not a private tour, but it is manageable for a hands-on activity. The guide can explain a device, pass it around, and let people take turns without the session becoming completely unwieldy.
I would also factor in the uncertain level of activity. You may have an unusually active night, or you may spend much of the time hearing static and watching other people test equipment. The price pays for access to the process, not proof of ghosts.
Who Should Book This Experience?

I would recommend it most strongly to:
- People who enjoy paranormal investigation rather than only ghost stories
- Horror and true crime fans
- Skeptics who want to examine the equipment firsthand
- Couples looking for an unusual night activity
- Families with older children and teenagers
- Repeat visitors who want a different New Orleans evening
It is less suitable if you dislike static sounds, mosquitoes, standing, dark rooms, or uncertain results. It is also not a good fit for children under 8, and younger participants cannot use the 21-and-older bar stop.
The experience can be emotional for some people, especially when a device seems to respond to a name or personal question. The guides appear to treat those moments respectfully, but you should decide beforehand how much personal participation feels right for you.
Booking and Cancellation Details
Confirmation is sent within 48 hours of booking, subject to availability. Because the experience averages being booked 25 days ahead, I would reserve early if your New Orleans dates are fixed.
You can cancel for a full refund up to 24 hours before the start time. Cancellations or changes made within 24 hours are not accepted for a refund. The activity may also be canceled because of poor weather or because the minimum number of participants is not reached. In either case, you are offered another date or experience, or a full refund.
The ticket is mobile, and the experience is offered in English.
Should You Book the Ghost Hunt?
Book it if you want to use paranormal equipment, investigate two changing New Orleans locations, and accept that the results cannot be guaranteed. The best part is the active format: you are not merely listening to a guide, you are taking turns with the tools and helping shape the session.
I would skip it if you want a polished haunted attraction, a guaranteed scare, or a fast-moving walking tour. You may spend time listening to static, waiting in a courtyard, or investigating a quiet room.
For the right person, $64 buys a memorable experiment with local atmosphere, flexible locations, and guides who make the equipment understandable. Come curious, wear sensible shoes, bring water, and treat every strange result as something to examine rather than something you must believe.
FAQ
How long does the Ghost Hunt Experience last?
The experience lasts approximately three hours.
Where does the activity begin?
It begins at the Hotel Provincial, 1024 Chartres Street, New Orleans, Louisiana 70116. Check in at the Ice House Bar 30 minutes before departure.
Where does the activity end?
The activity ends back at the meeting point.
How many locations will I visit?
Each experience visits two locations. The specific locations can vary, with several possible sites used for the ghost hunt.
What equipment can I use?
You have the option to use paranormal detection equipment. The equipment described includes spirit boxes, SLS cameras, and other ghost-hunting devices.
Is alcohol included in the price?
No. Alcoholic beverages are available for purchase nearby but are not included.
Is there a restroom during the experience?
Restrooms are available nearby. Harry’s Corner Bar and the Ice House Bar are listed as possible break locations.
Can children join the experience?
The activity is not recommended for children under 8. Harry’s Corner Bar is limited to people 21 and older.
What happens if bad weather cancels the activity?
If poor weather causes a cancellation, you are offered a different date or experience, or a full refund.
What is the cancellation policy?
You can cancel at least 24 hours before the start time for a full refund. Cancellations or changes made less than 24 hours before the start time are not refunded or accepted.
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